SetAutoFrame: Enable or disable auto-frame mode for the current coroutine.
WithFrame: Execute a callback between BeginFrame and SubmitFrame automatically.
PushClipRect: Push a clipping rectangle onto the draw clip stack.
PopClipRect: Pop the last clipping rectangle from the draw clip stack.
WithClipRect: Execute a callback with a temporary clipping rectangle.
DrawTextCentered: Draw text horizontally centered at a given X position.
DrawTextOutlined: Draw text with a 1px outline for readability on any background.
DrawRoundedRect: Draw a rounded rectangle outline with rounding as a required parameter.
DrawRoundedRectFilled: Draw a filled rounded rectangle with rounding as a required parameter.
DrawShadowRect: Draw a filled rectangle with an automatic drop shadow.
DrawBorderRect: Draw a filled rectangle with a colored border in a single call.
DrawBlurRect: Draw a rectangular blur (frosted-glass) region with an optional tint.
BeginFrame: Start a new Lua render frame. Clears the build buffer for this tick.
SubmitFrame: Publish the current build buffer as the active frame to render on the Overlay.
ResetFrame: Clear all queued and displayed draw commands for the current Lua coroutine. Empties both build and render buffers and cancels any pending swap.
ResetAllFrames: Clear every coroutine’s build and render buffers. Removes all layers.
DrawLine: Enqueue a line in the current build buffer.
DrawRect: Draw a rectangle outline with optional rounding.
DrawRectFilled: Draw a filled rectangle with optional rounding.
DrawRectGradient: Enqueue a filled rectangle with gradient in the current build buffer.
DrawCircle: Enqueue a circle (filled or outline) in the current build buffer.
DrawText: Draw text at a given position with optional font.
GetTextWidth: Measure the pixel width of a text string at a given font size.
WorldToScreen: Project a 3D world position to 2D screen space.
LoadFont: Load a TTF/OTF font into ImGui and return its handle.
LoadFontFromBuffer: Load a TTF/OTF font into ImGui and return its handle.
PushFont: Make a previously loaded font the current font for this coroutine.
PopFont: Restore the previous font for this coroutine.
LoadTexture: Load an image file into a DX11 texture.