ResetAllFrames
Clear every coroutine’s build and render buffers. Removes all layers.
Syntax
Susano.ResetAllFrames() -> void
Parameters
None
Return(s)
None
Behavior
Drops all queued and displayed draws from all Lua threads.
Cancels all pending submits.
Next Present renders nothing until new frames are submitted.
Example(s)
-- global wipe
Susano.ResetAllFrames()