Local Player Guide
Welcome to the official Susano guide focused on local player settings in FiveM. Learn how to configure options correctly, avoid common mistakes, and optimize gameplay for stable and consistent performance.
Welcome to the official Susano guide focused on local player settings within the FiveM environment. This guide explains how to properly configure player options, highlights common configuration mistakes that may negatively impact gameplay, and outlines best practices for maintaining stable, consistent, and competitive performance.
God Mode
God Mode is a local player state that prevents the character from taking damage. When enabled, the player becomes immune to most forms of harm, including weapon damage, explosions, and environmental effects.
Semi God Mode
Semi God Mode is a local player setting that limits how much damage the player can take, without making them fully invincible. Instead of blocking damage entirely, it prevents rapid or lethal health loss.
Semi God Mode continuously monitors the player’s health value. When damage is detected and health decreases, the system immediately restores the player’s health to just below the previous value.
Absorption
Absorption is a local player setting that reduces incoming damage by a configurable percentage. When enabled, the player absorbs a portion of damage instead of taking the full amount.
Avoid using low percentage values to prevent suspicious behavior.
Invisible
Invisible is a local player setting that makes the character visually hidden from other players.
Super Jump
Super Jump is a local player setting that significantly increases jump height and airtime. When enabled, the player can jump much higher than normal, allowing access to elevated areas or faster movement across terrain.
Beast Jump
Beast Jump is a local player setting that enhances jumping in both a visual and physical manner. When enabled, the player jumps with exaggerated force and movement, creating a beast-like appearance.
When combined with Super Jump, the effect becomes highly visual and dynamic, making it especially fun to use.
Infinite Stamina
Infinite Stamina is a local player setting that removes stamina limitations. When enabled, the player can sprint, jump, and perform stamina-based actions without exhaustion.
No Ragdoll
No Ragdoll is a local player setting that prevents the character from entering ragdoll physics when impacted. When enabled, the player remains upright and controlled despite falls, collisions, or explosions.
NoClip
NoClip is a local player setting that functions like a free-flight mode, allowing the player to move freely through the game world without collision. When enabled, the character can pass through objects, terrain, and other players.
NoClip speed can be set from 1.00 to 300.00, allowing anything from slow, precise flying to rapid traversal.
Avoid using high speed values to prevent suspicious behavior and possible detection by AntiCheats.
NoClip Modes:
Visible mode allows the player to use Noclip while still being visible to others.
Native Invisible mode allows the player to use Noclip while being completely invisible to other players.
Force Desync
Force Desync is a local player state where the player appears frozen at a single position, while still being able to move freely within a limited range.
When enabled, the client maintains a fixed synchronized position while allowing independent movement. The player can move up to a maximum distance of 400 meters from the frozen point.
Vehicle Desync
Vehicle Desync is a local player state that affects visibility while inside a vehicle. When enabled, the player becomes invisible while seated in the vehicle, and identifying elements such as player ID are not displayed.
This setting alters client-side synchronization and rendering while the player is inside a vehicle. The desync effect is limited strictly to the in-vehicle state.
Run Speed
Run Speed is a local player setting that increases the character’s movement speed by a configurable multiplier.
The value can be adjusted from 1.00x to 1.49x
Swim Speed
Swim Speed is a local player setting that increases the character’s swimming speed using a configurable multiplier.
The value can be adjusted from 1.00x to 1.49x
Never Wanted
Never Wanted is a local player setting that prevents the player from receiving in-game wanted levels.
No Collision
No Collision is a local player setting that allows the player or their vehicle to pass through objects, walls, and other obstacles without collision. When enabled, the player can drive or move freely through the environment without being blocked or taking damage from collisions.
This setting disables collision detection on the client side for the player or their vehicle. Objects and structures no longer impede movement, allowing seamless traversal through normally solid surfaces.
Anti Head Shot
Anti Head Shot is a local player setting that prevents damage from headshots.
Infinity Combat Roll
Infinity Combat Roll is a local player setting that allows the player to perform combat rolls without the usual delay between consecutive rolls.
Explosive Melee
Explosive Melee is a local player setting that causes melee attacks to generate explosive effects on impact. When enabled, each melee hit creates a small explosion at the point of contact.
Important note
Explosive effects can be detected by anti-cheat systems!
Explosive Ammo
Explosive Ammo is a local player setting that causes bullets fired from weapons to generate explosive effects on impact.
Important note
Explosive effects can be detected by anti-cheat systems!
Incendiary Ammo
Incendiary Ammo is a local player setting that causes bullets fired from weapons to ignite targets on impact.
Important note
Incendiary effects can be detected by anti-cheat systems!
Additional Functions
The remaining local player settings are generally straightforward, as their functionality is self-explanatory based on the feature names.